Game artificial intelligence

Results: 615



#Item
501Chinook / Game artificial intelligence / Games

INDEX TO INDIVIDUAL MATCHES QRRRRRRRRS TEA1EA2EA3EA4U TA5EA6EA7EA8EU

Add to Reading List

Source URL: www.bobnewell.net

Language: English - Date: 2005-10-28 10:37:42
502Applied mathematics / Operations research / Game artificial intelligence / Beam search / Pruning / Moses / Algorithm / A* search algorithm / Backtracking / Search algorithms / Mathematics / Artificial intelligence

Grouping Language Model Boundary Words to Speed K–Best Extraction from Hypergraphs Kenneth Heafield∗,† Philipp Koehn∗ Alon Lavie† ∗

Add to Reading List

Source URL: kheafield.com

Language: English - Date: 2013-03-29 11:47:30
503Science / Human-based computation / Alan Turing / Luis von Ahn / ESP game / Turing test / Rich Gossweiler / Optical character recognition / Transaction authentication number / Artificial intelligence / Computer vision / CAPTCHA

What’s Up CAPTCHA? A CAPTCHA Based On Image Orientation Rich Gossweiler Maryam Kamvar

Add to Reading List

Source URL: www.richgossweiler.com

Language: English - Date: 2014-05-02 18:34:12
504Mathematics / Game theory / Minimax / Alpha-beta pruning / Chinook / Draughts / Genetic algorithm / Negamax / Game artificial intelligence / Search algorithms / Artificial intelligence

Using the Island Model Genetic Algorithm to Optimise a Draughts Board Evaluation Function by Brian M. Foley

Add to Reading List

Source URL: sindar.net

Language: English - Date: 2008-02-26 16:47:09
505Applied mathematics / Combinatorial optimization / Artificial intelligence / Routing algorithms / A* search algorithm / Game artificial intelligence / Best /  worst and average case / Algorithm / Lookahead / Search algorithms / Theoretical computer science / Mathematics

Angelic Hierarchical Planning: Optimal and Online Algorithms Bhaskara Marthi Stuart Russell Jason Wolfe∗

Add to Reading List

Source URL: www.cs.berkeley.edu

Language: English - Date: 2008-09-04 20:26:09
506Game theory / Artificial intelligence / Financial economics / Economic theories / Common knowledge / Rationality / Epistemology / Behavioral economics / Stock / Economics / Science / Knowledge

COMMON KNOWLEDGE IN ECONOMICS by John Geanakoplos

Add to Reading List

Source URL: www.tark.org

Language: English - Date: 2011-10-23 10:31:56
507Philosophical logic / Game theory / Artificial intelligence / Epistemic modal logic / Belief revision / Normal distribution / Doxastic logic / Epistemology / Common knowledge / Logic / Mathematical logic / Modal logic

[removed]0004 Yet More Modal Logics of Preference Change

Add to Reading List

Source URL: homepages.cwi.nl

Language: English - Date: 2010-11-17 10:30:47
508Detection theory / Game artificial intelligence / Game theory / Minimax / Matrix / Randomized algorithm / Mathematics / Applied mathematics / Theoretical computer science

SIAM J. DISCRETE MATH. Vol. 27, No. 1, pp. 363–385 c 2013 Society for Industrial and Applied Mathematics 

Add to Reading List

Source URL: www.tik.ee.ethz.ch

Language: English - Date: 2013-07-12 10:20:51
509Knowledge / Computational neuroscience / Artificial intelligence / Philosophy of artificial intelligence / Video game development / Ai / Ambient intelligence / Mind / Strong AI / Science / Ethology / Cognitive science

Introduction to Artificial Intelligence © 2012

Add to Reading List

Source URL: www.asinc.com

Language: English - Date: 2012-11-08 13:45:20
510Windows games / Software / Empire Builder / Games / Artificial intelligence

EBP Help Empire Builder Pronto plays "crayon rails" against you, itself, or a combination of human and computer players. EBP is an "open system": it displays and lets you play on a wide variety of game maps, including ma

Add to Reading List

Source URL: www.railgamefans.com

Language: English - Date: 2013-08-15 18:09:46
UPDATE